Product Design Courses


  • Awarded by Raffles College of Higher Education,Singapore

Intakes: January, April, July, October
Duration: 2 years, Full Time

Product Design Courses Overview

Students will experience a broad-base, diagnostic curriculum – grasping investigational, analytical and problem-solving skills through a project based, modular system, which encourages the investigation and understanding of various specializations in Product Design. Students are provided with a ‘real-life’ client projects – underpinning the relevance and importance of industry requirements in a highly competitive design environment.

Why Study Product Design with Raffles and How Do I get Started?

To build your creative and technical skills as a product designer your course will have a mix of theory and practical –based module for more efficient and effective learning. Theory lessons will teach you the fundamentals and provide you with background information on the industry while practical assignments give you hands-on experience to hone your technical skills.
Whether you wish to start up on your own or join a renowned team of product designers, a good portfolio of your works, résumé and degree will never fail to impress locally or internationally.

Year 1

Studio Practice 1: Sustainable Product Design Degree
Introduction to the practice of sustainable design through the investigation of contemporary practices including Design for Recycling (DFR) Guidelines. Students apply new knowledge and views to global and local ecological problems and develop innovative approaches through the design process.

Observational Drawing
Observational drawing skills through the analysis of the Human form and natural structures – therefore gaining further confidence in freehand drawing through understanding basic principles of structure, form, volume, space, planes and lines.

3D Conceptualization
During this module students will learn that sometimes an abstract or seemingly irregular thought pattern can lead to a unique and appropriate design solution. Sometimes that process can be influenced by a single or a number of factors; Technology, Visuals, Words, Cultural trends and market research. During this module students will undertake several projects to help understand and create design solutions determined by those topics referencing; Nature, Future Technology, Word & Image Association and observing ‘sub-cultures’. Students will also evaluate some iconic products to gain an understanding as to there unique origins.

Model Making
Introduction to model making – understanding form, structure, volume and space through the use of a variety of basic model making materials for the construction of three dimensional forms understanding the importance of scale in design.

Studio Practice 2: Lighting Design
Understanding the importance and relevance of Lighting design within a contemporary design environment – relating to internal environments, setting specific atmospheres within a given set of specifications.

Colour Analysis in 3D Design
Understanding the importance of colour in design through freehand drawing applications, where students gain further knowledge in observational drawing skills, applying this knowledge through the study of colour theories and their applications within design. Students will also be exposed to areas of basic colour psychology within specific design parameters.

Digital Imaging
Exploring the applications of digital photography and imaging software through image capture and manipulation and the application to presentation of 3D images.

Materials and Processes
An introduction to specific materials and their applications. Basic workshop health and safety procedures and an exposure to and investigation of a wide range of materials and how they are utilised in 3D design.

Studio Practice 3: Furniture Design
An exploration of Furniture Design through the investigation of various design methodologies, conceptualisation approaches and problem-solving mechanisms –resulting in practical design solutions.

Design Drafting & Rendering
Design drafting emphasises the designer’s approach towards the layout of design solutions in a disciplined drawing format, which can be used by others to produce specific products. Concurrently, knowledge and skills in marker rendering techniques will be introduced to provide students with additional presentation skills. Students will learn through lectures, demonstration exercises and assignments, the basic principles of design drafting and be introduced to various drawing & rendering techniques.

Computer Aided Design
Students will learn the applications and processes of AutoCAD software based on 2D drafting, detailing and 3D applications and their relevance within 3D Design through applying lecture material to a series of studio exercises. A strong emphasis will be placed on ascertaining that all students proceed at the same pace in a computer lab environment.

Academic Research and Communication Skills
This unit covers key aspects of research and communication studies in academic contexts relevant to students of design and marketing. Students engage in collaborative learning activities throughout the term in order to develop their teamwork skills. Students learn to locate, understand and critically evaluate information from books, journals, the Internet and primary sources in order to do effective research. Using these sources of information, students then produce an extended piece of analytical writing and give oral presentations to their peers. Skills in doing primary research (i.e. conducting focus groups and surveys), accessing and evaluating information, paraphrasing, using established referencing systems, applying the principles of effective communication and the professional presentation of documents are all covered during the module.

Studio Practice 4: Electrical Product Design College
Examination of Product Design for Industry through analysing a range of examples of Electronic & Electrical products within a creative, commercial and highly competitive consumer market.

Cultural Studies
The unit will help the student to reflect and analyse upon the interaction between design and associated cultural and social values. To provide the participants with the contextual knowledge to enable them to describe and appreciate historical, cultural,social and economic factors which have impacted upon 20th century design practices. The second part of the subject will focus on the development of design within the 20th century and future trends.

Solid Modeling
Solid Modeling emphasises understanding of the designer’s approach towards presentation of design solutions in a disciplined electronic format. In this module, students will be introduced to SolidWorks, 3D mechanical design software.

Manufacturing Technology
Analysis and investigation of a range of manufacturing processes (one-off and mass production) though lectures, discussion and visits to industry, which will broaden knowledge and understanding of the constraints of specific processes and its application within 3D Design.

Studio Practice 5: Transportation Design
Understanding of identity and product analysis through examining aspects of Transportation Design through specific areas of Automotive, Marine, Aviation and Railway design specialisations.

Design Theory
An analysis of 20th Century Design movements and their impact on specific areas of 3D Design in the 21st Century, in particular Consumer Products, Jewellery, Furniture and Glass.

Year 2

Computer Rendering
Students will learn the applications and processes of Rhinoceros software based on free form 3D modelling and computer rendering. Students will be introduced to the principles of NURBS geometry which can be used to create curves, surfaces and solids within 3D design.

Studio Practice 6: Spatial Design
Examination and understanding of Spatial Design within public spaces (internal and external environments) considering specifically ‘human-centred’ factors and requirements.

3D manipulation
3D Studio Max is a powerful and popular desktop 3D graphic programme, where it is used in a wide variety of commercial and creative applications. Students will gain knowledge and skills in three dimensional rendering through the application of 3D Studio Max

Design management
Understanding the importance of professional practice including areas of: project management, intellectual property, legal aspects, meeting procedures, client management and documentation procedures.

Major Design Project
This final project will be self-proposed, from previous projects undertaken throughout the year and developed through to pre-production stage, under the supervision and guidance of the studio lecturer.

The Internship module is part of the Advanced Diploma programme. It is compulsory for the students to complete this module in the course of study. The industry internship period is duration of a total of 320 hours. The students can complete the hours by working 8 hours per day, or an alternative arrangement, which still total 320 hours. During this scheduled period, students may have to take one day off in the week to report to school for internship meetings and classes.

Career Opportunities

  • Design Consultant
  • Design Educationalist
  • Product Designer
  • Transportation Designer
  • Environmental/Spatial Designer
  • Electrical Product Designer
  • Design Manager
  • 3D Digital Modeller
  • Accessories Designer
  • Ergonomics consultant
  • Packaging Designer
  • Creative Director
  • Product Photographer
  • Furniture Designer
  • Lighting Designer
  • Glass Designer
  • Model Maker for Commercial Studios
  • Toy Designer